Praise be to Allaah.
The danger
from electronic games is twofold:
1 – The way in
which they are played and the way in which they structured and made by the
programmers.
2 – The way
these games are used and the way people interact with them.
With regard to
the way that are played and what they contain of images, levels, characters
and aims: this is a responsibility that is borne by the programming
companies that produce the electronic games. They are the ones who can
direct these games towards sublime goals, such as instilling decent values
and morals, and developing thinking skills and intelligence, and teaching
one to deal emergency situations well, as well as offering a permissible
form of entertainment and leisure activity to those who play these games.
Undoubtedly
those who specialize in programming electronic games know more details about
the games that they produce and market, and perhaps they can understand
everything that educators say about it being essential to have goals for
these games and to monitor the way they are used, especially when there are
studies and research which call for saving our children from the greed of
those who produce and deal in these games.
Games which
focus only on killing, stealing and aggression are not like games that
develop courage, defence of sacred limits, fulfilling trusts and restoring
people’s rights.
Games that
limit thinking and focus the mind on a few scenes and actions, are not like
those that encourage the mind towards inventive and productive thought.
But we hope
that these games will be based on moral and useful values, such as regularly
performing duties, the most important of which is prayer, and making good
use of one's time, and paying attention to seeking knowledge and studying,
and honesty, sincerity and loyalty, and so on, not only inserting or
building these values within the structure of the game, but also by
attracting the attention of users to them in one way or another, so that it
will stick in the minds of those who play these games, most of whom are very
young.
It is very
dangerous to try to imitate the games that are produced by companies that do
not care about values, and whose only aim in production is to provide
enjoyment and pleasure and to make money at the expense of the family and
society. Most of these bad productions come to us from non-Muslim
programmers, but unfortunately there are also many Muslim companies who
ignore the teachings of their religion and the values of their societies.
Hence you find
that many of these games – if not most of them – allow nakedness, gambling,
witchcraft and music, and are filled with images of crosses and myths that
contradict belief in the unseen, Paradise and Hell, the angels and the
resurrection after death. If the Muslim programmer were to think about the
global programming companies that are keen to instill their beliefs and call
others to their religion, despite its being false and invalid, then how can
he fail to call others to his religion and good morals through what he makes
and produces?
We have
discussed some of the above ideas when speaking of the ruling on animation
in the answer to question no.
71170.
As for the
danger that comes from using these games and the way in which one interacts
with them, this is a broad topic that the programmer has nothing to do with
except from the aspect of his keenness to teach people the best way of using
them so as to attain benefits and ward off harm. There is no reason why he
should not offer this advice at the beginning of every game that the company
produces, or by means of a sheet inserted in every game CD. He can also
advise the parents who agree to buy these games for their children.
The aim of
these guidelines is to offer beneficial advice for this kind of leisure, so
that it will not take up all the children’s time and keep them from
performing other religious and worldly duties, and to warn against the
dangers from overuse, such as health risks to the eyes, back, hearing and so
on. It will also draw attention to the suitable age groups for each game, as
it is well known that games that are suited for adults are not suitable for
young children, and vice versa. So it is essential for each age group to
stick to that which is suitable. All of this needs advice and guidance which
only the programmer who fears Allaah knows, and who is well aware and
responsible towards his religion and his community.
To sum up:
There is
nothing wrong with making the programs that adhere to the shar’i guidelines
mentioned above, in sha Allaah, but he should pay attention in his work to
the points noted above; rather the programmer may be rewarded for the good
that he spreads to counteract the evil that is so widespread. Allaah is
watching his heart and his intentions.
See also the
answer to question no. 2898
for details on the ruling on electronic games.
And Allaah
knows best.